Master course \ user & society
The aim of this project was to develop a toolkit to aid researchers in designing and evaluating designs tackling user experiences that unfold within the complex landscape of everyday life. This toolkit was created witin a team of four Industrial Design master students, throughout the elective course of ‘User Experience — Theory and Practice’ at Eindhoven University of Technology.
final design research poster
user behaviors analysis
After analysing our personal experiences in the context of the everyday life fabric of habits and routines, several patterns emerged. The designed toolkit was developed from the analysis of those individual behaviors related to practices of sustainable consumption, specifically in regards to disposable plastics and their pervasive persence in our everyday life.
graphical tool design
Thsi evaluation model aims at evaluating concrete and specific everyday experiences on two levels, that together can lead to the enahancement of more pleasurable experiences. With this, we argued that a good user experience can only be achieved when the design enables both good usability and the creation of personal meaning in relation to the stimulated experience, striving for a balance between pragmatic qualities and hedonic qualities of the user experience (Hassenzahl, 2010). In combination to this tool, a co-created storyboard can help the user identify design flaws to improve the overall experience, stimulating a higher level of involvement and participation into the design process.